An Invitation
This project for my Thesis at Interactive Communication (MPS) at NYU, 2026.
More to come…
Category: 2D, Single Player
Genre: Turn-Based Card Strategy, Life-Sim Deckbuilder
My Role: Game Designer, Artist, Programmer
Game Summary
Across the table sit seven personified desires — Pride, Envy, Wrath, Sloth, Greed, Gluttony, and Lust. They speak, demand, and challenge you.
Play life-event cards drawn from a life you might have lived: falling in love, adopting a cat, giving a speech, traveling far from home. Each choice grants values like Connection, Meaning, Safety, Comfort, Status, or Self-validation.
Meet each desire’s shifting demands, manage your Time Coins, and push through increasingly complex rounds. Build a life, sell it, reshape it, and watch it unravel.